.LOG 3:47 AM 3/17/04 With Original Stats from: Mojo StormStout's Warcraft III: The Frozen Throne Strategy Guide http://www.battle.net/war3/ Hit Points2.txt See "Hit Points.txt" Orcs: Hit Armor Build Attack Weapon Ground Air Unit G L F Points Type Armor Sight Speed Time Type Type Attack Attack Cooldown Range Serpent None None None 75/135 Heavy 0 120/80 None None Pierce Missile 12/24.5/43 12/24.5/43 1.5 60 Ward Spirit Wolf None None None 200 Heavy 0 120/80 320 None Normal Normal 11.5 None 1 Melee Peon 75 0 1 250 Medium 0 80/60 190 15 Normal Normal 7.5 None 3 Melee Dire Wolf None None None 300 Heavy 0 120/80 350 None Normal Normal 16.5 None 1 Melee Witch 145 25 2 315/395 Unarmored 0 140/80 270 30 Magic Missile 12 12 1.75 60 Doctor Shaman 130 20 2 335/415 Unarmored 0 140/80 270 30 Magic Missile 8.5 8.5 2.1 60 T. 135 20 2 350 Medium 0/6 140/80 270 22 Pierce Missile 25/34 25/34 2.31 45 Headhunter Troll 160 40 2 400 Light 0/6 140/140 320 25 Siege Missile 14/20 None 1.8 30 Batrider Demolisher 220 50 4 425 Heavy 2/8 140/120 220 36 Siege Artillery 85/115 None 4.5 25 min/ 115 max T. 135 20 2 450 Medium 0/6 140/80 270 22 Pierce Missile 25/34 25/34 2.34 45 Berserker Spirit 195 35 3 500/620 Unarmored 0 140/80 270 42 Magic Missile 19.5 19.5 1.75 40 Walker Shadow Wolf None None None 500 Heavy 0 120/80 350 None Normal Normal 21.5 None 1 Melee Wind Rider 265 40 4 570 Light 0/6 160/80 320 35 Pierce Missile 40/49 40/49 2 45 Raider 180 40 3 610 Medium 1/7 140/80 350 28 Siege Normal 25/34 None 1.85 Melee Grunt 200 0 3 700/800 Heavy 1/7 140/80 270 30 Normal Normal 19.5/30 None 1.6 Melee Kodo Beast 255 60 4 1000 Unarmored 1 140/80 220 30 Pierce Missile 18 18 1.44 50 Tauren 280 80 5 1300 Heavy 3/9 140/80 270 44 Normal Normal 33/45 None 1.9 Melee 3:30 AM 3/16/04 1 2 3 4 5 6 7 8 9 10 11 12 12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345 Night Elves: Hit Armor Build Attack Weapon Ground Air Unit G L F Points Type Armor Sight Speed Time Type Type Attack Attack Cooldown Range Wisp 60 0 1 120 Medium 0 100/75 270 14 None None None None None None Archer 130 10 2 240 Medium 0/6 140/80 270 20 Pierce Missile 17/26 17/26 1.5 50/70 Glaive 210 65 3 300 Heavy 2 140/120 220 48 Siege Aline 51/64 None 3.5 25 min/ Thrower 115 max Treant N/A N/A N/A 300 Heavy 0/5 120/80 220 N/A Normal Normal 16 None 1.75 Melee DoT Druid 135 20 2 300/380 Unarmored 0 140/80 270 22 Magic Missile 12 12 1.6 60 Form DoT Crow N/A N/A 2 300/380 Unarmored 0/6 160/80 320 N/A Magic Missile None 38/50 1.75 60 Form Dryad 145 60 3 435 Unarmored 0/6 140/80 350 30 Pierce Missile 20/24 20/24 2 50 DoC Druid 255 80 4 430/580 Heavy 1 140/80 270 30 Normal Normal 20.5/25.5 None 1.5 Melee Form Faerie 155 25 2 450 Light 0/6(+12)160/100 350 25 Pierce Missile 13.5/18 13.5/18 1.75 30 Dragon Spirit of N/A N/A N/A 500 Invul- Invul- 120/80 270 N/A Pierce Missile 16 16 1.35 45 Vengeance nerable nerable Hippogryph 160 20 2 525 Unarmored 0/6 160/80 400 40 Normal Normal None 53.5/67 1.05 Melee Huntress 195 20 3 600 Unarmored 2/8 140/80 350 30 Normal Mbounce 17/23 None 1.8 22 Hippogryph N/A N/A 4 765 Light 1/7 160/80 350 N/A Pierce Missile 17/26 17/26 1.1 40/60 Rider DoC Bear N/A N/A 4 960 Heavy 3/9 140/80 270 N/A Normal Normal 36.5/47 None 1.5 Melee Form Chimaera 330 70 5 1000 Light 2/8 160/80 270 65 Magic/Siege Msplash/Missile 75/102|50/68 None 2.5 45/85 Avatar of N/A N/A N/A 1200 Heavy 2 120/100 320 N/A Normal Missile 30.5 30.5 1.35 45 Vengeance Mountain 425 100 7 1600 Medium 4/10 120/80 270 45 Normal/Siege Normal 34/46|41.54.5 None 2.5 Melee/25 Giant Undead: Hit Armor Build Attack Weapon Ground Air Unit G L F Points Type Armor Sight Speed Time Type Type Attack Attack Cooldown Range Shade N/A N/A 1 125 Medium 0 190/80 350 15 N/A N/A N/A N/A N/A N/A Carrion N/A N/A 0 140 Heavy 2 120/80 270 N/A Normal Normal 8.5 None 1.5 Melee Beetle 1 Skeleton N/A N/A 0 180 Heavy 1/7 80/60 270 N/A Normal Normal 14.5/19 None 2 Melee Warrior Acolyte 75 0 1 220 Medium 0 80/60 220 15 Normal Normal 9.5 None 2.5 Melee Skeletal N/A N/A 0 230 Medium 0/6 140/90 270 N/A Pierce Missile 11.5/16 11.5/16 1.5 50 Mage Carrion N/A N/A 0 275 Heavy 2 120/80 270 N/A Normal Normal 16.5 None 1.5 Melee Beetle 2 Banshee 155 30 2 285/365 Unarmored 0 140/80 270 35 Magic Missile 11 11 1.5 50 Necromancer 145 20 2 305/385 Unarmored 0 140/90 270 30 Magic Missile 8.5 8.5 1.8 60 Ghoul 120 0 2 340 Heavy 0/6 140/80 270/350 18 Normal Normal 13/17.5 None 1.3/1.05 Melee Meat Wagon 230 50 4 380 Heavy 2 140/120 220 45 Siege Artillery 79.5/108 None 4 25 min/ 115 max Gargoyle 185 30 2 410 Unarmored 3/9 160/80 350 35 Pierce/Normal Missile/Normal 19.5/27 65.5/82 2.2/1.4 30/Melee Carrion N/A N/A 0 410 Heavy 2 120/80 270 N/A Normal Normal 24.5 None 1.5 Melee Beetle 3 Crypt Fiend 215 40 3 550 Medium 0/6 140/80 270 30 Pierce Missile 28.5/39 None 2 55 Obsidian 200 35 3 700 Heavy 4 120/80 270 45 Magic Missile 7.5 7.5 2.1 57.5 Statue Destroyer N/A N/A 5 900 Light 4/10 140/100 320 N/A Magic Msplash 20/26 20/26 1.35 45 Abomination 240 70 4 1080 Heavy 2/8 140/80 270 45 Normal Normal 36/48 None 1.9 Melee Frost Wyrm 385 120 7 1350 Light 1/7 160/80 270 60 Magic Msplash 104/123.5 89/107 3 30 Infernal N/A N/A N/A 1500 Heavy 6 140/80 320 N/A Chaos Normal 54.5 None 1.35 Melee Human: Hit Armor Build Attack Weapon Ground Air Unit G L F Points Type Armor Sight Speed Time Type Type Attack Attack Cooldown Range Flying 90 30 1 200 Heavy 2/8 180/110 400 13 Siege/Pierce Missile/Instant 7.5/12 13.5/18 2.5/2 Melee/50 Machine Peasant 75 0 1 220 Medium 0 80/60 190 15 Normal Normal 5.5 None 2 Melee Militia None None 1 220 Heavy 4/10 140/80 270 N/A Normal Normal 12.5/17 None 1.2 Melee Priest 135 10 2 290/370 Unarmored 0 140/80 270 28 Magic Missile 8.5 8.5 2 60 Sorceress 155 20 2 325/405 Unarmored 0 140/80 270 30 Magic Missile 11 11 1.75 60 Mortar 180 70 3 360 Heavy 0/6 140/120 270 40 Siege Artillery 58/79 None 3.5 25 min/ Team 115 max Footman 135 0 2 420 Heavy 2/8 140/80 270 20 Normal Normal 12.5/17 None 1.35 Melee Water None None None 450 Heavy 0 120/80 220 N/A Pierce Missile 25 25 1.5 30 Elemental 1 Rifleman 205 30 3 520 Medium 0/6 140/80 270 26 Pierce Instant 21/28.5 21/28.5 1.5 40/60 Dragonhawk 200 30 3 575/725 Light 1/7 140/80 350 28 Pierce Missile 20/26 20/26 1.75 30 Rider Spell 215 30 3 600 Medium 3/9 140/80 300 28 Normal Missile 14/20 None 1.9 25 Breaker Water None None None 675 Heavy 1 120/80 220 N/A Pierce Missile 35 35 1.5 30 Elemental 2 Siege 195 60 3 700 Fort 2/8 140/80 220 55 Siege Instant 50/68 25* 2.1 19/50 Engine Knight 245 60 4 800/950 Heavy 5/11 140/80 350 45 Normal Normal 31/40 None 1.5 Melee Gryphon 280 70 4 825/975 Light 0/6 160/90 320 45 Magic Mline 50/68 50/68 2.2/2.4 45 Rider Water None None None 900 Heavy 2 120/80 220 N/A Pierce Missile 45 45 1.5 30 Elemental 3 Phoenix None None None 1250 Light 1 160/60 320 N/A Magic Msplash 68 68 1.4 60 Neutral: Goblin ? ? 6? 600 Heavy 3 140/80 240 N/A Normal Normal 47.5 None 1.4 Melee Shredder 33.92/sec. 3:48 AM 3/17/04 ALL: Hit Armor Build Attack Weapon Ground Air Unit G L F Points Type Armor Sight Speed Time Type Type Attack Attack Cooldown Range Serpent None None None 75/135 Heavy 0 120/80 None None Pierce Missile 12/24.5/43 12/24.5/43 1.5 60 Ward Wisp 60 0 1 120 Medium 0 100/75 270 14 None None None None None None Shade N/A N/A 1 125 Medium 0 190/80 350 15 N/A N/A N/A N/A N/A N/A Carrion N/A N/A 0 140 Heavy 2 120/80 270 N/A Normal Normal 8.5 None 1.5 Melee Beetle 1 Skeleton N/A N/A 0 180 Heavy 1/7 80/60 270 N/A Normal Normal 14.5/19 None 2 Melee Warrior Spirit Wolf None None None 200 Heavy 0 120/80 320 None Normal Normal 11.5 None 1 Melee Flying 90 30 1 200 Heavy 2/8 180/110 400 13 Siege/Pierce Missile/Instant 7.5/12 13.5/18 2.5/2 Melee/50 Machine Acolyte 75 0 1 220 Medium 0 80/60 220 15 Normal Normal 9.5 None 2.5 Melee Peasant 75 0 1 220 Medium 0 80/60 190 15 Normal Normal 5.5 None 2 Melee Militia None None 1 220 Heavy 4/10 140/80 270 N/A Normal Normal 12.5/17 None 1.2 Melee Skeletal N/A N/A 0 230 Medium 0/6 140/90 270 N/A Pierce Missile 11.5/16 11.5/16 1.5 50 Mage Archer 130 10 2 240 Medium 0/6 140/80 270 20 Pierce Missile 17/26 17/26 1.5 50/70 Peon 75 0 1 250 Medium 0 80/60 190 15 Normal Normal 7.5 None 3 Melee Carrion N/A N/A 0 275 Heavy 2 120/80 270 N/A Normal Normal 16.5 None 1.5 Melee Beetle 2 Banshee 155 30 2 285/365 Unarmored 0 140/80 270 35 Magic Missile 11 11 1.5 50 Priest 135 10 2 290/370 Unarmored 0 140/80 270 28 Magic Missile 8.5 8.5 2 60 Dire Wolf None None None 300 Heavy 0 120/80 350 None Normal Normal 16.5 None 1 Melee Glaive 210 65 3 300 Heavy 2 140/120 220 48 Siege Aline 51/64 None 3.5 25 min/ Thrower 115 max Treant N/A N/A N/A 300 Heavy 0/5 120/80 220 N/A Normal Normal 16 None 1.75 Melee DoT Druid 135 20 2 300/380 Unarmored 0 140/80 270 22 Magic Missile 12 12 1.6 60 Form DoT Crow N/A N/A 2 300/380 Unarmored 0/6 160/80 320 N/A Magic Missile None 38/50 1.75 60 Form Necromancer 145 20 2 305/385 Unarmored 0 140/90 270 30 Magic Missile 8.5 8.5 1.8 60 Witch 145 25 2 315/395 Unarmored 0 140/80 270 30 Magic Missile 12 12 1.75 60 Doctor Sorceress 155 20 2 325/405 Unarmored 0 140/80 270 30 Magic Missile 11 11 1.75 60 Shaman 130 20 2 335/415 Unarmored 0 140/80 270 30 Magic Missile 8.5 8.5 2.1 60 Ghoul 120 0 2 340 Heavy 0/6 140/80 270/350 18 Normal Normal 13/17.5 None 1.3/1.05 Melee T. 135 20 2 350 Medium 0/6 140/80 270 22 Pierce Missile 25/34 25/34 2.31 45 Headhunter Mortar 180 70 3 360 Heavy 0/6 140/120 270 40 Siege Artillery 58/79 None 3.5 25 min/ Team 115 max Meat Wagon 230 50 4 380 Heavy 2 140/120 220 45 Siege Artillery 79.5/108 None 4 25 min/ Gargoyle 185 30 2 410 Unarmored 3/9 160/80 350 35 Pierce/Normal Missile/Normal 19.5/27 65.5/82 2.2/1.4 30/Melee ALL: Hit Armor Build Attack Weapon Ground Air Unit G L F Points Type Armor Sight Speed Time Type Type Attack Attack Cooldown Range Carrion N/A N/A 0 410 Heavy 2 120/80 270 N/A Normal Normal 24.5 None 1.5 Melee Beetle 3 Footman 135 0 2 420 Heavy 2/8 140/80 270 20 Normal Normal 12.5/17 None 1.35 Melee Demolisher 220 50 4 425 Heavy 2/8 140/120 220 36 Siege Artillery 85/115 None 4.5 25 min/ 115 max Dryad 145 60 3 435 Unarmored 0/6 140/80 350 30 Pierce Missile 20/24 20/24 2 50 DoC Druid 255 80 4 430/580 Heavy 1 140/80 270 30 Normal Normal 20.5/25.5 None 1.5 Melee Form T. 135 20 2 450 Medium 0/6 140/80 270 22 Pierce Missile 25/34 25/34 2.34 45 Berserker Faerie 155 25 2 450 Light 0/6(+12)160/100 350 25 Pierce Missile 13.5/18 13.5/18 1.75 30 Dragon Water None None None 450 Heavy 0 120/80 220 N/A Pierce Missile 25 25 1.5 30 Elemental 1 Troll 160 40 2 500 Light 0/6 140/140 320 25 Siege Missile 14/20 None 1.8 30 Batrider Shadow Wolf None None None 500 Heavy 0 120/80 350 None Normal Normal 21.5 None 1 Melee Spirit of N/A N/A N/A 500 Invul- Invul- 120/80 270 N/A Pierce Missile 16 16 1.35 45 Vengeance nerable nerable Spirit 195 35 3 500/620 Unarmored 0 140/80 270 42 Magic Missile 19.5 19.5 1.75 40 Walker Rifleman 205 30 3 520 Medium 0/6 140/80 270 26 Pierce Instant 21/28.5 21/28.5 1.5 40/60 Hippogryph 160 20 2 525 Unarmored 0/6 160/80 400 40 Normal Normal None 53.5/67 1.05 Melee Crypt Fiend 215 40 3 550 Medium 0/6 140/80 270 30 Pierce Missile 28.5/39 None 2 55 Wind Rider 265 40 4 570 Light 0/6 160/80 320 35 Pierce Missile 40/49 40/49 2 45 Dragonhawk 200 30 3 575/725 Light 1/7 140/80 350 28 Pierce Missile 20/26 20/26 1.75 30 Rider Huntress 195 20 3 600 Unarmored 2/8 140/80 350 30 Normal Mbounce 17/23 None 1.8 22 Spell 215 30 3 600 Medium 3/9 140/80 300 28 Normal Missile 14/20 None 1.9 25 Breaker Goblin ? ? 6? 600 Heavy 3 140/80 240 N/A Normal Normal 47.5 None 1.4 Melee Shredder 33.92/sec. Raider 180 40 3 610 Medium 1/7 140/80 350 28 Siege Normal 25/34 None 1.85 Melee Water None None None 675 Heavy 1 120/80 220 N/A Pierce Missile 35 35 1.5 30 Elemental 2 Obsidian 200 35 3 700 Heavy 4 120/80 270 45 Magic Missile 7.5 7.5 2.1 57.5 Statue Siege 195 60 3 700 Fort 2/8 140/80 220 55 Siege Instant 50/68 25* 2.1 19/50 Engine Grunt 200 0 3 700/800 Heavy 1/7 140/80 270 30 Normal Normal 19.5/30 None 1.6 Melee Hippogryph N/A N/A 4 765 Light 1/7 160/80 350 N/A Pierce Missile 17/26 17/26 1.1 40/60 Rider ALL: Hit Armor Build Attack Weapon Ground Air Unit G L F Points Type Armor Sight Speed Time Type Type Attack Attack Cooldown Range Knight 245 60 4 800/950 Heavy 5/11 140/80 350 45 Normal Normal 31/40 None 1.5 Melee Gryphon 280 70 4 825/975 Light 0/6 160/90 320 45 Magic Mline 50/68 50/68 2.2/2.4 45 Rider Destroyer N/A N/A 5 900 Light 4/10 140/100 320 N/A Magic Msplash 20/26 20/26 1.35 45 Water None None None 900 Heavy 2 120/80 220 N/A Pierce Missile 45 45 1.5 30 Elemental 3 DoC Bear N/A N/A 4 960 Heavy 3/9 140/80 270 N/A Normal Normal 36.5/47 None 1.5 Melee Form Kodo Beast 255 60 4 1000 Unarmored 1 140/80 220 30 Pierce Missile 18 18 1.44 50 Chimaera 330 70 5 1000 Light 2/8 160/80 270 65 Magic/Siege Msplash/Missile 75/102|50/68 None 2.5 45/85 Abomination 240 70 4 1080 Heavy 2/8 140/80 270 45 Normal Normal 36/48 None 1.9 Melee Avatar of N/A N/A N/A 1200 Heavy 2 120/100 320 N/A Normal Missile 30.5 30.5 1.35 45 Vengeance Phoenix None None None 1250 Light 1 160/60 320 N/A Magic Msplash 68 68 1.4 60 Tauren 280 80 5 1300 Heavy 3/9 140/80 270 44 Normal Normal 33/45 None 1.9 Melee Frost Wyrm 385 120 7 1350 Light 1/7 160/80 270 60 Magic Msplash 104/123.5 89/107 3 30 Infernal N/A N/A N/A 1500 Heavy 6 140/80 320 N/A Chaos Normal 54.5 None 1.35 Melee Mountain 425 100 7 1600 Medium 4/10 120/80 270 45 Normal/Siege Normal 34/46|41.54.5 None 2.5 Melee/25 Giant ALL: Hit Armor Build Attack Weapon Ground Air Unit G L F Points Type Armor Sight Speed Time Type Type Attack Attack Cooldown Range 4:01 AM 3/17/04, 6:05 AM; 12:48 AM 3/19/04, 6:48 AM Neutral: 1 N/A None 6 60 Unit Air, Ground, Enemy, Organic, Neutral 2 bonus damage, 200 hit point Lesser Dark Minion 1 2 N/A None 6 60 Unit Air, Ground, Enemy, Organic, Neutral 10 bonus damage, 260 hit point Dark Minion 3 3 N/A None 6 60 Unit Air, Ground, Enemy, Organic, Neutral 20 bonus damage, 320 hit point Greater Dark Minion 1 N/A 40 sec. 125 N/A N/A N/A Summons Bear 1 2 N/A 40 sec. 125 N/A N/A N/A Summons Raging Bear with Bash 3 3 N/A 40 sec. 125 N/A N/A N/A Summons Spirit Bear with Bash and Blink 1 N/A 20 sec. 75 N/A N/A N/A Summons Quilbeast 1 2 N/A 20 sec. 75 N/A N/A N/A Summons Dire Quilbeast with Frenzy 3 3 N/A 20 sec. 75 N/A N/A N/A Summons Raging Quilbeast with area effect damage and Frenzy 1 N/A 70 sec. 35 N/A N/A N/A Summons Hawk 1 2 N/A 70 sec. 35 N/A N/A N/A Summons Thunder Hawk with an attack 3 3 N/A 70 sec. 35 N/A N/A N/A Summons Spirit Hawk with Invisibility 05:48 20040428 Wed Storm, Earth, And Fire (Ultimate) Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req N/A 60 sec. 180 sec. 150 N/A N/A N/A Splits into Storm, Earth, and Fire 6 Storm, Earth, and Fire Information This splits the Pandaren into three separate units with their own special abilities: Storm, Earth, and Fire. Fire and Earth are both good melee units; send them into battle right away. Many players choose to cast one or two spells with Storm and then send him to a safe area for the spell’s duration. This way you do not have to worry about the survival of your Pandas and can focus on other aspects of the battle. Note: When using this ultimate, the Pandaren Brewmaster's inventory isn't available and bonuses from items he carries are temporary disabled. 00:33 20040714 Wed; 22:09 20040715 Thu; 19:33 20040717 Sat; 20:28 20040815 Sun; 02:15 20040818 Wed Armor Armor Armor % Damage % Damage % Damage reduc reduc Increase 1 5.66 26 60.94 -10 146.14 Attack-Defense Chart 2 10.71 27 61.83 -9 142.70 Light Medium Heavy Fort Hero Unarmored 3 15.25 28 62.69 -8 139.04 Normal 100% [150%] 100% 70% 100% 100% 4 19.35 29 63.50 -7 135.15 Pierce 200% 75% 100% 35% 50% 150% 5 23.08 30 64.29 -6 131.01 Siege 100% 50% 100% 150% 50% 150% 6 26.47 31 65.03 -5 126.61 Magic 125% 75% 200% 35% 50% 100% 7 29.58 32 65.75 -4 121.93 Chaos 100% 100% 100% 100% 100% 100% 8 32.43 33 66.44 -3 116.94 Spells 100% 100% 100% 100% [75%] 100% 9 35.06 34 67.11 -2 111.64 Hero 100% 100% 100% 50% 100% 100% 22:07 20040823 Mon; 20:52 20040911 Sat, 21:04